Druid spells/talents
* Living Seed - When you gain a critical effect from your Swiftmend,
Regrowth, Nourish or Healing Touch spell you have a 20/40/60/80/100%
chance to plant a Living Seed on the target for [broken]% of the amount
healed. The Living Seed will bloom when the target is next attacked.
Lasts 15 sec.
* Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by 5/10/15%."
* Improved Tree of Life- "Increases your Armor while in Tree of Life
Form by 120/240/360%, and increases the effect of your Bark's Blessing
by 1/3/5%"
* Nature's Fury - "Converts 2/4/6/8/10% of your bonus
healing into bonus spell damage. In addition, your Wrath and Starfire
spells have a 20/40/60/80/100% chance of applying the Nature's Fury
debuff on the target. The Nature's Fury debuff increases Nature and
Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3
times."
* Starfall (Rank 1, Level 80, 866 mana, instant, 3 min
cooldown) - "You summon a flurry of stars from the sky on all targets
within 30 yards of the caster, each doing 500 Arcane damage, and an
additional 170 Arcane to all nearby targets within 10 yards. Maximum 20
stars. Lasts 10 sec."
* Infected Wounds - Your Shred, Maul and
Mangle attacks have a 20/40/60/80/100% chance to cause an Infected
Wound in the target. The Infected Wound reduces the movement speed and
casting speed of the target by 10%. Stacks up to 5 times. Lasts 12 sec.
* Berserk - Removes all Stun, Fear, Snare and Movement Impairing
Effects and increases your energy regeneration rate by 100% while in
Cat form, and increases your total health by 20% while in Bear form.
After the effect ends, the health is lost. Effect lasts 20 seconds.
* Flourish (Rank 1, Level 80, 450 mana, instant) - "Heals friendly
party or raid members within 10 yards of the target for 665 over 7 sec.
The healing is applied quickly at first, and slows down as the Flourish
reaches its full duration."
* Improved Moonkin Form - "Your Moonkin
Aura also causes affected targets to have a 33/66/100% chance to gain
100% spell haste when they critically hit with spells for [broken]
seconds. This effect cannot occur more than once every few seconds."
* Replenish - "Your Rejuvenation and Flourish spells have a 4/7/10%
chance to restore 10 Energy, 4 Rage, [broken]% Mana or 10 Runic Power
per tick."
* Typhoon - "You summon a violent Typhoon that does 745
Nature damage when in contact with hostile targets, slowing their
movement speed by [broken]%. If hit twice from the same Typhoon, the
enemy will be knocked back 5 yards. Typhoon will travel 20 yards and
last up to 8 sec."
* Gale Winds - "Increases damage done by your
Hurricane and Typhoon spells by 25/50%, and increases the range of your
Cyclone spell by 10/20%."
* Defense Curl - "You have a 33/66/100%
chance when critically struck while in Bear Form, Dire Bear Form and
Cat Form to increase your Agility and Armor by 40% for 6 sec."
*
Owlkin Frenzy - "Attacks done to you while in Moonkin form have a
5/10/15% chance to cause you to go into a Frenzy, increasing your spell
haste by 25% and increasing your damage by 10%. Lasts 10 sec."
*
Eclipse - "When you critically hit with Starfire, you have a 20/40/60%
chance of increasing damage done by Wrath by 10%. When you critically
hit with Wrath, you have a 20/40/60% chance of increasing your critical
strike chance with Starfire by 10%. Effect lasts 12 sec."
* Tree
Form addition - "Your heals also grant friendly targets your Bark's
Blessing, increasing healing done to them by 25% of your total Spirit.
Bark's Blessing lasts 8 sec." - While it may seem identical to the
already present aura, note that it affects any friendly targets (vs
only party members), and may stack with the aura.
* Nourish- "Heals
a friendly target for 1550 to 1800. Heals for an additional 387.5 to
450 if Rejuvenation is on the target."
Talent tree:
http://www.war-tools.com/t52345.htmlShaman spells/talents
* Due to the nature (internally: 0 mana cost, 0 cooldown) of these
spells, and the fact that there are no new shaman talents in the DBCs,
it may be that they are actually boss abilities.
* Temporal Rift -
Channels a temporal rift on an enemy target for $d. While trapped in
the rift, all damage done to the target is increased by $s1%. In
addition, for every 2000 damage done to a target affected by Temporal
Rift, 1 Shock Charge is generated.
* (Unknown name) - Halts the
passage of time, freezing all enemies within $r1 in place for $d. This
attack applies 5 Shock Charges to each affected target
Priest spells/talents
* Beauty of Health - Your Cleanse Disease spell now also cleanses poison.
* Dispersion (51pt shadow, 5m cooldown) - You disperse into pure shadow
energy, reducing all damage taken by 90%. You are unable to attack or
cast spells, but you regenerate 6% health and mana every 1 sec for 6
sec.
* Persecution - Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 sec.
* Nightmare (level 68, 1665 mana, instant) - "Assault the target's
mind, causing a powerful nightmare that deals 306 Shadow damage to all
enemies within 10 yards of the target. Lasts 8 sec." [note: it's 306
every second]
* Rapture - "Causes your party members to gain mana
equal to x/x/x/x/x% of the healing done by your Greater Heal, Flash
Heal and Penance spells." [spell applies dummy aura - serverside script]
* Divine Providence - "Increases the amount healed by Circle of
Healing, Binding Heal, Prayer of Healing and Prayer of Mending by
2/4/6/8/10%."
* Guardian Spirit (51pt holy, instant, 3m cooldown) -
"Calls upon a guardian spirit to heal and watch over the friendly
target. The spirit heals the target for 624 every 2 sec, and also
prevents the target from dying by sacrificing itself. Lasts 10 sec."
* Growing Pains - "Converts 4/8/12/16/20% of your bonus healing into
bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100%
chance to refresh the duration of your Shadow Word: Pain on the target."
* Psychic Horror - "Causes your Psychic Scream spell to have a chance to Fear the target in horror for 4 sec."
* Improved Shadowform - "Your Fade ability now has a 50/100% chance to
remove all movement impairing effects when used while in Shadowform,
and gives you a 25/50% chance to avoid interruption caused by damage
when casting any Shadow spell while in Shadow form."
* Serendipity
- "If your Greater Heal or Flash Heal spells heal the target for less
than 50% of its intended effect, you have a 33/66/100% chance to be
refunded the mana cost of the spell. This effect has a 10 second
cooldown."
* Aspiration - "Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%."
* Divine Aegis - "Critical heals create a protective shield on the
target, absorbing 20/40/60% of the amount healed. Lasts 12 sec."
*
Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the
target with Grace, reducing damage done to the target by 1/2/3%, and
increasing healing done to the target by 1/2/3%. This effect will stack
up to 3 times."
* Dark Spirit - "Increases your Shadow damage by up to 10/20/30% of your total Spirit."
* Test of Faith - "Increases healing by 5/10/15% and spell critical
effect chance by 4/7/10% on friendly targets at or below 50% health."
* Divine Hymn (instant, 10m cooldown) - "You recite a holy hymn,
granting your party protection from attackers. Any attacks done to you
or your party will cause the attacker to be afflicted by sleep for 20
sec. Divine Hymn will last 10 sec."
* Mind Sear (level 75, instant,
545 mana) - "Causes an explosion of shadow magic around the enemy
target, causing 481-519 Shadow damage every 1 sec for 5 sec to all
targets within 10 yards."
Warlock spells/talents
*
Everlasting Affliction - Your Corruption, Siphon Life and Seed of
Corruption spells gain an additional 4/8/12/16/20% of your bonus spell
damage effects, and your Drain Life and Shadow Bolt spells have a
20/40/60/80/100% chance to reset the duration of your Corruption spell
on the target.
* Atrocity - "You devastate the area, causing
Corruption (Rank Cool to all targets within 15 yards. In addition, your
Corruption spell will do 434 Shadow damage to the target when it
finishes its duration."
* Love Struck - "While the Succubus is
active, physical attacks done to you or your Succubus have a chance to
heal you or your Succubus instead of doing damage. The healing caused
by Love Struck will not exceed 50% of the Warlock or Succubus' total
health. This effect has a 6 second cooldown."
* Demonic Pact -
Increases your Spirit by 1/2/3/4/5% while your Demon is active. In
addition, your pet attacks have a 7/14/21/28/35% chance to increase
your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts
10 sec.
* Metamorphosis - "You transform into a Demon, with full
health and mana. While in Demon Form, you gain Demonic abilities and
your armor is increased to 360%, but your pet no longer is summoned."
* When leaving Demon Form, your health and mana is returned back to
normal and your pet is re-summoned. Lasts 45 sec. [5 min cooldown]
* Eternal Flames - Your Searing Pain and Incinerate spells have a
20/40/60/80/100% chance to refresh the duration of your Immolate spell
on the target, and increases the critical strike damage of your
Destruction spells by an additional 2/4/6/8/10%.
* Decimate - Your
next Shadow or Fire spell is instant cast, and does damage in the form
of Chaos damage, ignoring all resistances, absorption, and immunity
mechanics. After the end of the Decimated cast, you become exhausted,
disabling you from casting a spell of the same school for 3 sec.
*
Haunt (Rank 1, Level 80, 650 mana, 30 sec cooldown) - You send a
corrupted soul into the target, doing 800 damage over 2 sec. Haunt will
continue to travel between targets who suffer from your Corruption
spell. After traveling from up to three targets, the corrupted soul
will return to you, healing you for 50% of the total damage done.
*
Empowered Imp- Increases the damage done by your Imp by 5/10/15%, and
all critical hits done by your Imp have a 20/40/60% chance to increase
your spell critical hit chance by 100%. This effect lasts 8 sec.
*
Molten Core - Your Shadow spells and damage over time effects have a
4/7/10% chance to increase the damage of your Fire spells by 10% for 6
sec.
* Backdraft - Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 4/7/10%.
* Torture - After you critically strike with a Shadow spell, your next
Searing Pain or Immolate spells have a [broken]% chance to become
instant cast. This ability has a 20 second cooldown.
* Eradication
- Your Corruption, Siphon Life, and Curse of Agony ticks have a
5/10/15% chance to increase your spell casting speed by [broken]% for 8
sec. This effect has a 10 second cooldown.
* Fel Synergy - Your
Summoned Demons share an additional 5/10% of your Armor, Intellect and
Stamina, and you have a 50/100% chance to heal your pet for 15% of the
amount of damage done by you.
* Demonic Empathy - When you or your
pet is critically hit, the other has a 33/66/100% chance to have their
casting or attack speed increased by 30% for 8 sec.
* Shadowflame
(Rank 1, Level 75, 745 mana, instant, 15 sec cooldown) - Targets in a
cone in front of the caster take 934-1020 Shadow damage and an
additional 492 Fire damage over 8 sec.
Warlock Talent tree:
http://www.war-tools.com/t52431.htmlPaladin
* Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."
Unsure
* Shield Break - Break down the enemy's defenses, disarming any shield
they have equipped or reducing the chance the enemy will block by $s3%
for $d. (likely NPC spell)
* Mark of Divinity - "Marks the target
with Divinity, causing 30% of all of your healing to also heal the
target." (possibly priest or dk)